Traverse through rooms to collect material on a tight schedule. After enough rooms, loop back in order to feed the machine. 




W_A_S_D - MOVE

MOUSE - CAMERA

SHIFT - DASH

LEFT_CLICK -  INTERACT/PICKUP

RIGHT_CLICK - THROW

R - RESET

U - DEBUG MENU


made in 7 days for GJL Game Parade Spring Jam 

source code : https://github.com/ao-u/jamjamer

Published 2 days ago
StatusReleased
PlatformsHTML5
Authorfffish
GenrePlatformer
Made withUnity
Tags3D, Fast-Paced, No AI, plat, speed

Comments

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I cannot for the life of me figure out where to dump materials to feed the machine after the intro part. I've tried throwing them at glass walls, the vents and the posters that say FEED.

Despite that I had a lot of fun exploring and dashing around the different rooms. The movement took a minute to figure out but after I got a hang of the dashing I was zipping around which is a highlight for me in this game.

Art style is a vibe which I am here for, the consistency is fabulous but it did make reading the text along the bottom of the frame impossible, especially while I'm zipping around trying to beat the clock.

I'll echo Varii: The presentation here is amazing, but the game kinda lost me.

(+1)

after entering enough rooms you will loop back into the main room in order to deposit the materials, the intro sequence saying "come back" and the locked doors saying "go forward" are meant to teach this but after so many rooms players might not find this goal

a solution i may implement later is to reduce the number of rooms before the first loop so the player understands they will come back to that room

oh THIS has some real character. i cant get enough of the cruelty-squad artstyle, i WISH more games looked like this. the sound design, artstyle, all of it makes a really good atmosphere.

Thats where the good ends though, unfortunately. There was no sensitivity slider, so i played this game at a *very* high sensitivity and couldnt really enjoy it. It took me like, 6 tries to actually throw the first thing into the "feed" box. In the second room (the one with the vent that goes "im a vent") i couldnt figure out how to leave and died. i assume i had to throw the thing on the pedestal, but i couldnt do it beause of the janky throw mechanic so i quit.

also can i say, the vent going "Im a vent" and shaking made me smile.

The presentation here is amazing, but the game kinda lost me. 

thank you for the valuable feedback - 

ive uploaded an updated build that fixes the jank item throwing process and features an in game sensitivity slider!

oh my god PERFECT, i really wanted to enjoy this and hopefully now i might :) ill leave more feedback when i play it again